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A fast, casual haunted 4X game with asymmetric factions and roguelike elements. Enjoy brief, 30-turn skirmishes in a unique setting filled with strategic choices, or delve into a story-rich campaign with 5 different endings—all without the slow and tedious 'long wars' typical of the genre.
All Reviews:
Positive (29) - 86% of the 29 user reviews for this game are positive.
Release Date:
Jan 14, 2022
Developer:
Publisher:
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I wish to develop the game over time taking into account player feedback and reacting to the various...dimensions people discover. I would also like to take time to learn and integrate steamworks features such as workshop support and cloud saving”

Approximately how long will this game be in Early Access?

“Until Chapter 6 is done.”

How is the full version planned to differ from the Early Access version?

“My intentions for the game's development include the addition of more units and more music, as well as a story-rich campaign comprising six parts (only one part is currently complete). Furthermore, I aim to introduce more factions and expand the game's overall content. Additionally, I plan to enhance the progression system and improve the various system's functionality. I also aim to further develop and expand the factions that are currently available in the game.

I also plan to expand the gameplay scope and add more mechanics. We will see what happens.”

What is the current state of the Early Access version?

“To find the latest information about the game's current state, please refer to the "ABOUT THIS GAME" section, which I will consistently update. However, here are some notable features:

I've successfully implemented and fleshed out a number of factions, though they may be subject to further tweaks. Achievements have been integrated into the game. Chapter 1 of 6 is now complete. The game has been enriched with a multitude of new mechanics, and there's an extensive range of customization options available for skirmishes. Players can choose from a variety of game modes and winning conditions, tailoring their skirmish experience to their preferences. The playable factions are diverse, including Kingdoms, Bandits, Great Entities reminiscent of Elder Gods, minion-esque Gremlins, Roman-inspired Goblins, and the rather unique sentient turkey ants, among others. The campaign features six unique scenarios, all unlockable and offering multiple pathways to victory, distinct gameplay styles, and plenty of secrets and hidden elements to discover. And to top it off, there are 5 different endings to the game – one good, one bad, and three variably neutral.”

Will the game be priced differently during and after Early Access?

“I plan to keep the price constant. Maybe even drop it. Until release at which point i will increase it to a reasonable number.”

How are you planning on involving the Community in your development process?

“With a focus on incorporating player feedback, I am committed to enhancing the game and making it enjoyable for everyone. Please feel free to provide feedback on Discord, Twitter, Steam forums, or my website, all of which can be accessed through the store page.”
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